class TFSLoseMsg extends LocalMessage;

static function color GetConsoleColor( PlayerReplicationInfo RelatedPRI_1 )
{
    if(RelatedPRI_1==none) return default.Drawcolor;
    else if(RelatedPRI_1.Team.TeamIndex==0) return class'HUD'.Default.RedColor;
    else return class'HUD'.Default.BlueColor;
}

static function string GetString(
	optional int Switch,
	optional PlayerReplicationInfo RelatedPRI_1,
	optional PlayerReplicationInfo RelatedPRI_2,
	optional Object OptionalObject
	)
{
	if(relatedpri_1==none) return "A Sentinel was destroyed";
    else return RelatedPRI_1.playername@"destroyed A Sentinel";
}

defaultproperties
{
     bIsSpecial=False
     DrawColor=(B=128,G=128,R=128)
}
